Video games stay as standard as ever for People, the Leisure Software program Affiliation (ESA) reviews.
Findings about online game consumption within the U.S. have been printed within the ESA’s annual report, 2023 Important Information In regards to the U.S. Video Recreation Trade, which seeks to quantify details about nationwide online game utilization, starting from demographics to opinion-based surveys.
The report discovered that 65% of individuals within the U.S., which is about 212 million folks, play video video games for not less than one hour per week. Of these 212 million People who play video video games recurrently, rather less than half have been feminine (46%), and a bit of greater than half have been male (53%), whereas roughly 1% recognized one other means or selected to not establish.
Ages of video players additionally different within the report: 26% are below 18, 35% are 18-34, 14% are 35-44, 11% are 45-54, and 14% are 55 or older. The typical age of a daily online game participant is 32.
Of adults who play video video games, 72% are white, 10% are Hispanic, 8% are Black, 6% are Asian/Pacific Islander, and 4% recognized as “Different.”
Business trends are additionally on the coronary heart of the report. It appeared on the year-over-year spending within the U.S. on video video games, and located that in 2022, shoppers spent $6.57 billion on consoles, $47.5 billion on content material, and $2.5 billion on equipment. 2022 gross sales have been down $3 billion from 2021’s $59.6 billion.
Apart from goal numbers and demographics, the survey additionally reviews on subjective attitudes towards video gaming from customers themselves. It discovered that half of gamers have met a great buddy, partner, or important different via video video games, and that 76% of U.S. dad and mom play video video games with their kids.
“Video video games stay a mainstay in American households, as they’ve for many years. Enjoying video video games has change into the norm, as those that first discovered to play on early consoles now share their pleasure of play with their very own kids and grandchildren, leading to an expansive and various participant group,” says Stanley Pierre-Louis, President and Chief Government Officer of the ESA. “The Important Information report demonstrates that video video games not solely join us, but additionally improve our sense of well-being.”
To that finish, 96% of standard online game customers reported that enjoying video video games advantages them, with 84% saying it offers mental stimulation and 83% saying it offers stress reduction.
To learn extra about shoppers’ online game habits and opinions, try the total report at theesa.com.